Ogame fleet saving2/27/2024 ![]() If you know how to play this game properly and know about deeploy recall etc. There's two sides to every coin, be sure to toss it once in a while.Īs i said earlier x1 fleet speed unis seams fine but other than that we have big problems with "moon power" Only way you could be safe is to be online 24/7 which a lot of player can't do.Īlso my main point was not security of the fleet. It's already hard enough to pop a moon in Uni 1, let alone several without running into hiccups, do you think it wise to deter fleeting in such servers? Likewise, the impact this change would have may be positive for increased fleet speed servers, but the impact would be far more negative on the servers with lower fleet speeds. Having solid negotiating and diplomatic skills is a portion of strategy that nobody seems to care to discuss surely it may seem to be common knowledge, but it's a skill, not some cut-and-paste response system. Yet, I don't see anybody discussing long term strategy concepts, just the here and now and the near future to be blunt, having no contingency plan is just plain short-sighted and fool hardy.ĭo people honestly just keep building up without regard of their position of relevance to the rest of the server? I don't know, maybe it's just the math geek in me talking, but I see the player ladder and galaxy map as a basis of analysis and utilize that as a planning system. Knowing when to increase your fleet size, engage in trades, and build infrastructure to avoid making yourself the primary target is part of strategy. Part of strategy is timing, and I'm not talking about just fleet saving. There should also be far more emphasis on strategy, which you neglected to even acknowledge. Your defence composition on your moon is extraordinarily important, and there is no testifying against that. Despite that, I was still able to retain my moons. I know compared to today's standards that's not nearly as sizeable, but if you take into account that my fleet was comprised of nothing but LCs and RIPs, and probes that's a massive payload for any fleeter. I've actually sported fleets anywhere between 7 to 12 billion. I hope you're not passing that advice in any capacity to newer players. Nobody is ever better off not having moons. " If you don't feel like losing a moon, protect it if you can't protect it, build defence on your moon if that's a waste of moon fields for a shipyard, then you're better off not having moons." I want to go back, also, to your comment: I've had 50-75% of my moons destroyed in one night a few times, just to find my fleet. I've been mining for a long time but currently I'm sporting a large fleet. Defense is pointless if there is a massive fleet waiting to be smashed once the moon is destroyed. IPMs are cheap and, especially in speed unis, are easy/quick to build. ABMs from the planet can protect the moon, but only to a certain point. Those who choose to fleet have to face the risks of moon destruction, and if a good fleeter really wants to blow moons, no defense will stop them. So the fact that you don't have a big fleet, (whether it is you don't want one or you can't handle one, no offense intended), means you're not really needed in this conversation. So the funny thing to me is you say you don't need a big fleet to survive, which is true, but this whole fear of getting blasted by RIPs only arises when you have that big fleet. One can only presume so much when faced with a silly opinion. We can also use same % increase in „RIPs will be destroyed“ chance so instead of 46.53% chance it would be 49.53% chance (with graviton lvl 2). If you send 5 RIPs right now your MD chance is 15.52% With graviton lvl 2 that would be 12.52% It would be small but helpfull change. Every next lvl of graviton tech improves your moon chance to survive MD missions by 3%“ (lets say 3% but can be less or more.up to ogame to decide.also this % boost counts on lvl 2 and aviton lvl 1 is only for deathstar). „Graviton tech creates a defensive graviton field around your moon. We can make graviton tech and „moon power“ useful at the same time. Graviton tech (like hyperspace tech and lasers) is useless after lvl 1. In the topic above some1 suggested that we should reduce speed of deathstarbut is it not a bit illogical to reduce the speed of ships in fast universes? MD formula is also good (i would say) but why not give players a chance to increase this formula? In x1 speed unis its ok, but x4, x5 have big problems. We invest many days and weeks to build up a moon and he disappeared in a couple of hours while we sleep. We can all agree that MD missions are a big problem in fast fleet universes not because of the security of the fleet save but for the very moon. I read this topic ( …-power-of-moons/?pageNo=1) and came up with an interesting idea about graviton tech. (this topic should probably be better "suggestions and ideas" but i dont have origin account If you find this idea interesting "copy-paste" it there)
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